![]() I'd recommend it to those who like games of such a type and i'd say it's one of my all-time favorite games. Unfortunately I can't think of anything I don't like about the game at all, but that is just me.īasically, I'd describe the game as a dark and violent version of Alice in Wonderland with a twisted backstory and an interesting story. I don't regret getting the game at all as a christmas gift, and it was the first game I played out of the games I got. I think that the game in general is right in my alley of interest compared to most other games, considering I'm the type of person that likes games with twisted dream worlds and tons of blood and fighting. The story was amazing yet very dark, and was perfect for someone who likes a darker take on Wonderland. Senior Director of Business Development, EA Partners Senior Development Directors, EA Partners Vice President of Production, EA Partners Vice President, Chief Operating Officer, EA Partners Vice President, World Wide Business Development, EA Partners Senior Vice President, General Manager, EA Partners ![]() Fictional character: Alice (in Wonderland).American McGee's / American McGee presents games.A New Game+ option with increased difficulty is available once the game is completed. There are a lot of hidden objects to find, such as various memories and bottles collecting them will unlock certain galleries in the game's menu. ![]() A total number of roses that stand for Alice's health bar can also be increased by finding and completing special challenges called 'radula rooms' and by solving Cheshire Cat's riddles. Alice's weapons are upgradable three times with new abilities and stronger attacks, by using teeth that she collects on her journey. Some characters from the previous game make their appearance here, and the game also introduces several new creatures from Lewis Carroll's novels. From time to time, players need to complete various mini-games, such as a 2D side-scrolling platformer, a rolling ball game in both 2D and 3D, and side-scrolling levels with a submarine. It is also used to receive clues about the next goal. One of the novelties of the game is Alice's ability to shrink herself anytime, allowing her to enter small pathways and detect otherwise virtually invisible platforms and objects. ![]() During her travels, Alice will visit both XIXth century London and imaginary worlds. For the many platform sections, she can triple jump in the air and glide down. When she is low on health, a monochrome hysteria mode can be triggered where much more damage is dealt and Alice can harvest enemies for health instead of teeth, the main currency left behind by enemies. A focus mode can be triggered to keep a specific enemy in view and in this mode Alice can deploy an umbrella to reflect incoming projectiles. Alice has a timed bomb as well and can dodge incoming attacks by briefly turning into a cloud of butterflies. The grinder has a cooldown time and can also be used to activate switches from a distance. Melee attacks are strung together with a vorpal blade (quick attacks) or a toy horse (slower, but more powerful and able to break through enemy defenses), and a pepper grinder or tea cannon is used for ranged attacks. Unlike the previous game, the emphasis is on fighting with melee weapons, although there are also means (and necessity) to shoot enemies. The gameplay can be described as 50% platform-jumping and 50% hack-and-slash combat. There are five large chapters in Wonderland, each with different themes and different types of enemies. Alice will battle through stages to stop the train and find out its true meaning. Now another threat - which appears as a giant train - seeks to destroy her Wonderland. The events of Alice: Madness Returns begin where the previous game American McGee's Alice left off: desperately struggling with her own mind, Alice is now in an establishment for children with psychological problems, and memories of her whole family dying in the fire haunt her.
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